Tag: ipad

What’s in the Nerd Bag?

On the Pro Leisure Circuit, I’m spending a lot of time in random coffee shops. Cafe Dio in Los Gatos. Long-standing desk. View of the redwoods in front of my high school. Can recommend. It’s been a while since I’ve documented what’s in my bag, but there have been several recent notable updates worth discussing,… more

February 21, 2026 5 Comments

My Apple Hardware Hierarchy of Need

There was a snarky tweet forming in my head about my Apple Watch this morning. Something about liking it, but not needing it. This triggered an interesting mental exercise where I started stack ranking all my Apple hardware products by need. I found both the exercise and the results interesting. Here is my Apple Hierarchy… more

August 14, 2015 6 Comments

A Story Briefly Told

Sometime during the Christmas of 1993, my wife scared the shit out of me in my office. She achieved this by walking up behind me and putting her hands on my shoulders while I was playing Myst for the first time. I no longer recall where I was in the game, what I remember was I was deeply lost in the evolving narrative of the game – I was on this island, strange events were occurring, and I was trying to figure them out before… before what? I don’t know what was going to happen – I was freaked out and more so than when my wife’s hands landed on my shoulders and I leaped out of my chair.

In 1993, Myst was a technological feat. It was an effortless blend of pre-rendered images with just enough Quicktime video to give you the impression the world was alive. The arrival of Myst drove adoption for the then-nascent CD-ROMs, but while the technology was amazing, what cemented Myst in my memory was how I became engrossed in a story that was barely being told. It was being experienced.

The reason I’ve been thinking about this is that sometime during the Christmas of 2013, my wife scared the shit out of me again. She achieved this by simply rolling over in our bed while I was playing The Room 2. The Room and The Room 2 are iPad games. The premise of the first game is extremely simple: you’re in a dark room and there is a safe. On top of the safe, is a note, some books, and a smaller chest. Your goal: via puzzles find the narrative.

The Room

The puzzles are not complex. You’re going to figure them out by paying attention, noticing details, and experiment. Again, what drives the game, like Myst, is the evolving narrative – what the hell is going on here? Unlike Myst, The Room began on a smaller scale, but with vastly better technology at its disposal. If you think there are no truly great iPad games that show off the hardware and the touch interface: you are wrong and for a mere $.99 you can correct this misconception. But to understand how my wife freaked me out, it’s going to cost you another $4.99

See, the success of The Room allowed developer Fireproof Games to evolve the story in the sequel. There are many rooms with many different kinds of puzzles and in an effort to keep this brief review spoiler-free – there is something else. It’s a thing which is hinted at, it’s hiding in the shadows, and while you might never see it, it’s going to freak you out.

January 7, 2014

Desk or Garage Design?

As I’ve written before, I am a comfortable power user of Keynote. My entire presentation development workflow exists inside of Keynote through the use of the outline view, presentation notes, and a bevy of stickies to remind me “need funny image here”. It took work and patience to build the ideal workflow. I needed to… more

November 13, 2013 4 Comments

The September Issue

On average, 2013 has been a quiet year for Apple in terms of announcements. The arrival of the World Wide Developer Conference in early June ended an increasingly concerning drought on announcements. It was the longest period of time in recent memory without a major product announcement. WWDC delivered. On top of a major redesign… more

September 16, 2013 1 Comment

Someone is Coming to Eat You

One of my favorite Apple product announcements happened on September 7, 2005. In an Apple music event announcement, Steve Jobs got on stage, gave the usual state of the business update, and then he did something I’d never seen before. He killed a wildly successful product. The iPod Mini was one of the most popular… more

June 28, 2012 51 Comments

A Dependable iPad

Apple is maintaining a difficult balance with the iPhone and the iPad. On one end, they appear to want to release each product yearly. The first four iPhones were either announced or arrived in early June, until the iPhone 4S was announced in early October with initial shipments two weeks later. So far the iPad… more

March 3, 2012 9 Comments

The Anatomy of a Notification

In an otherwise elegant and well-integrated operating system, the notifications user interface in iOS 4.x feels like a wart — a tacked-on afterthought that offers a bare minimum of usefulness. Competitors have jumped all over this weakness. An early Microsoft Windows Phone ad implies a strategic notifications deficiency by showing users glued to their iPhones…… more

June 5, 2011 18 Comments