rands

Designer’s Guide to DPI

My hunch is a lot of folks are going to have a bunch of questions that will easily be handled by this handy guide by Sebastien Gabriel:

This guide is designed as a “get started” or introductory read for the starting to intermediate designer who wants to learn or get more knowledge about cross-DPI and cross-platform design from the very beginning.

August 18, 2014

The internet is still at the beginning of its beginning

From Kevin Kelly on Medium:

But, but…here is the thing. In terms of the internet, nothing has happened yet. The internet is still at the beginning of its beginning. If we could climb into a time machine and journey 30 years into the future, and from that vantage look back to today, we’d realize that most of the greatest products running the lives of citizens in 2044 were not invented until after 2014. People in the future will look at their holodecks, and wearable virtual reality contact lenses, and downloadable avatars, and AI interfaces, and say, oh, you didn’t really have the internet (or whatever they’ll call it) back then.

Yesterday was a study in contrasts. I was cleaning up part of the garage in the morning and found a box full of CD cases containing classic video games: Quake, Baldur’s Gate II, Riven, and Alice. Later in the day, I also had the opportunity to play the open Destiny Beta for a few hours.

Anyone who believes that we’re not a part of a wide open frontier only need look at what was considered state of the art just a few years ago.

July 27, 2014

Hacking on Mtrek

Mtrek is a real-time multiplayer space combat game loosely set in the Star Trek Universe. Sounds pretty sweet, right? Check out a screenshot. OoooOooh yeaaaaaaaah. Designed and written by Tim Wisseman and Chuck L. Peterson in the late 80s at University of California, Santa Cruz, Mtrek is completely text-based. To understand where an enemy ship… more

July 20, 2014 12 Comments

I’m the Problem

Josh Olson asks, “How do you stay the course with task management?”

As part of the new gig, I’m continuing with Workflowy as my personal to-do system. It’s a bookmark called “Brain” and it’s roughly a page-long outline, but it’s still early in the gig. I’m bracing for the inevitable flood of tasks when I leave the honeymoon phase.

When this flood does occur, I’ll likely do what I’ve done in the past. When the work associated with task management become onerous, when it’s 1am and I’m dragging and dropping tasks hither and fro, I’ll think, There has got to be a better way.

There is. And it has nothing to do with well-designed productivity software.

I eagerly evaluate every single shiny new productivity system because my sincere hope is that they’ve solved for… me. They need to solve for the fact that I excite easily, but I have a short attention span. They need to solve for the fact that I eagerly embrace the disruptive new, I’m not beholden to the past, and will adapt to whatever new craziness they’ve designed. But they also need to account for the fact that new craziness has an incredibly short half-life.

It’s an impossible design specification and my advice for productivity software vendors is to ignore it.

We spend a lot of time asking too much of our tools when, in fact, what we really need is just good practices. I’m certain I could keep track of my individual tasks on a torn coffee-stained napkin reliably as long as the practice around the maintenance of that napkin list was reasonable and, more importantly, maintained consistently.

I eagerly evaluate every new productivity solution that shows up because I truly want them to be “the one,” but after doing this for over a decade, I’m certain the tool isn’t the problem. I am. Where the innovation needs to occur is not within Asana, Things, or Workflowy, it’s with how I choose to spend my time. It’s developing a well defined protocol for myself regarding maintaining my to-do list, and then religiously following this protocol and consistently investing my time.

Fact: to-do list management is boring. It’s like writing unit tests for your life. It’s maintenance work and we engineers both understand the value of maintenance work and excel at finding brilliant excuses to not do it. A simply delicious way of avoiding this boredom is to keep it interesting by changing the rules, finding a new application, and talking about your productivity workflow rather than maintaining that workflow.

Which is what I’m doing right now. See, I’m the problem.

July 9, 2014 3 Comments

Going Deep on Yosemite’s Icons

Nick Keppol via MartianCraft:

The first thing people usually want to discuss with an update like this is the look and feel. However, there are plenty of comparisons between the Mavericks and Yosemite icons. They’re cleaner, they’ve removed the gloss, made things happier and brighter looking, and retained some skeuomorphic elements.

I have a thing for people who obsess.

July 5, 2014

All Hail Jaqen H’ghar

No spoilers as long as you don’t click on links

I’m a fan of Jaqen H’ghar. The very minor character who was featured primarily in season 2 of Game of Thrones, I feel had a disproportionate impact on Arya Stark and I’m delighted to see that at the end of of Season 5 there could be further exploration of this complex and compelling character.

During my recent vacation, I realized that I wanted to re-watch all scenes involving Jaqen and Arya and the process wasn’t incredibly hard. Fire up the Game of Thrones wiki, find his page, and then map references to episodes. Using that as a script, I fire up iTunes and scrub episodes to watch these selected scenes. Voilà.

This experience revealed something interesting about the show to me. While there are certainly dependencies which tie the different plots together, the different narratives, I believe, can stand on their own. Imagine just a cut of Games of Thrones that contain scenes involving Theon Greyjoy – would that be good TV?

The point: I would pay good money for a recut Game of Thrones where I could choose the character that I wanted to follow – and that’s it – that’s the only scenes I’d see. I doubt this would be viable without first seeing the show proper, but I think it’d be a great way to explore a specific character.

June 30, 2014

One Night Ultimate Werewolf

As I’ve written about before, I’m a fan of Werewolf. In fact, as part of a leadership training program I developed several years ago, we made the class of leads-to-be play Werewolf because it’s, well, a great way to see how people lie.

There are problems with the classic game as written about on Boing Boing:

The two biggest problems with classic Werewolf are the need for a non-playing moderator, and the fact that players who are killed early in the game (sometimes before they get a chance to do anything at all) are in for lots of downtime.

One Night Ultimate Werewolf gets around some of the annoying parts of the classic game by making the game fast and eliminating the need for a moderator – I’m going to give it a whirl. Still, I like the longer running games where there is ongoing complex battle of wills involving the remaining players. When the game goes on for many nights, you get to see how someone truly… lies.

June 28, 2014

Anger Gets Results

From Yves Morieux and Peter Tollman via qz.com:

All of this means that strong emotions in the workplace may not mean what you think they do. Don’t assume you understand their meaning until you’ve examined the context in which people are doing their work, and have found out what they’re actually doing.

Non-intuitive spot-on thinking.

June 27, 2014

Busy is an Addiction

There’s a seductive dark side to The Builder’s High. The high afforded us by our brain when we are productive is delicious. For me, it’s comparable to the endorphin rush after a good workout. A foul mood vanishes, the weight of stress is lightened, and what was complex and difficult to fathom appears knowable. Of… more

June 17, 2014 9 Comments