rands

The Psychology of ‘No’

The sad truth is, we can be absolutely awful at making decisions that affect our long-term happiness. Recent work by psychologists has charted a set of predictable cognitive errors that lead us to mistakes like eating too much junk food, or saving too little for retirement. These quirks lead us to make similarly predictable errors when deciding where to live, how to live, how to move, and even how to build our cities.

(By Charles Montgomery via National Post)

March 18, 2015

Job interviews are hostile experiences

Those candidates got a study guide, free books, and an open invitation to proceed with the process whenever they were ready. The $80 in books we sent candidates had one of the best ROIs of any investment we made anywhere in the business. Some of our best hires couldn’t have happened without us bringing the candidate up to speed, first.

(By Thomas H. Ptacek via Quartz)

March 16, 2015

Being Data-Driven

Of course it isn’t. Almost everything changes all the time. A statistic or data point is a tiny speck floating in a sea of ever changing context. People change, attitudes and behaviors change, tastes change, the economy changes, our minds, bodies, relationships and priorities change. The Observer Effect describes how something can change just by the process of measuring it.

(By Dan Zambonini via Medium)

March 11, 2015

Things I know about a watch

  • It’s attached to your wrist.
  • Because it’s attached to you, it’s harder to drop and harder to lose.
  • It’s touching your skin. All the time.
  • Many watches are purely fashion.
  • Interaction with a watch is measured in seconds and rarely minutes.
  • Your longest interaction with your watch is during daylight savings time.
  • After a couple days of wearing a watch, I forget that I’m wearing it.
  • Some folks never take their watches off.
  • Watch battery life is measured in years.
  • We’re intrigued by watches that have complications, but mostly we use it for date and time.
  • A good watch is passed on from generation to generation.
  • Watches have never been about communication, but we’ve kind’a always wanted them to be, but I won’t be talking to my wrist. Maybe.
March 8, 2015 7 Comments

The Great (Incorrect) Disappointment

First day of the new gig. You walk in the building knowing practically no one. Everyone is pleasant and nice… almost too nice. Everyone (including you) is not quite themselves because everyone understands the power of the first impression. They’re watching every single move and attempting to interpret how these moves might be perceived. It’s… more

February 25, 2015 3 Comments

How Lego Learned How Children Play

Via Quartz:

These and other findings led the researchers to identify the key patterns: children play to get oxygen, to understand hierarchy, to achieve mastery at a skill, and to socialize. The patterns were simplified into four categories: under the radar, hierarchy, mastery, and social play.

February 25, 2015

An Ideal Conversation

You’re going to have a conversation. Great. Ideally, this is going to be an effective conversation. You have a topic you want to discuss that will likely result in a decision or two. You are confident in your version of the truth and you feel no matter what happens in this conversation, you’ll be able… more

February 20, 2015 2 Comments