Shrike: I understand what you mean about Morrowind - I spent two years living on grant money to write whitepapers about what MMORPGs would look like in 10 years (my university wanted to do a long dev-cycle MMORPG engine), and that direction was fairly obvious. I guess this kind of took the "Holy shit!" out of it for me, but at the same time Morrowind certainly deserves to be in the Holy Shit category more than any other CRPG I've yet played (I'd still say Planescape is a better game, but that's strictly a subjective artistic judgement)

I just got done playing JA2 from start to finish for the third or fourth time last weekend, actually. Excellent, excellent game - though I'm still not sure it exceeds X-Com 1, you know? I'm as much a fan of the realistic weaponry trend as anybody else is these days, but there was some ineffable quality to X-Com 1 that really has yet to be reproduced in a turn-based tactics game.